I’ve been thinking about chess a
lot lately. I blame a couple of authors – Tyler Cowen in “Average is Over,” and
Jacob Morgan in “The Future of Work”. Both authors look to the future economy
and what it will look like. Cowen’s seems more like a dystopia, but Morgan’s future
has a smaller time line. For him the future of work will look like it does now,
only more so. The real commonality is that they both really like Chess. Cowen
uses it as a metaphor throughout his book, in that today’s chess matches
mediated through computer help are tomorrow’s work situations. Morgan named his
consulting firm after the game. I think it is a powerful metaphor for strategy,
but a limiting one.
I say
that as someone who had chess thrust on me a lot when I was a kid. I was one of
the smart kids, and in several environments, I was in a sort of “gifted” program
it was anticipated that the smart kids would necessarily gravitate to the game.
I was never particularly interested in it for whatever reason. That meant that I
was beat by people who were more interested in that particular game. Here’s the
thing, though. Researchers in artificial intelligence like chess because it is
very bounded. There are only sixty-four squares, and there are sixteen pieces on
each side. Each piece moved to set rules. There are, if I’m counting right,
only twenty possible initial moves, and twenty possible second moves. All the possible position and piece combinations
can be mapped. It is a very large but finite number, but not so large if you
have a perfect computer that can have all those possible positions in their
memory that they can access. Each move is one more step along a decision tree
that makes one side more or less likely to win. You could set a program up that
maps out a route down the decision tree that makes the computer more likely to
win in response to its opponents moves. You set two of these programs up
against each other and you get white with a slight edge but the end would be
mostly draw games?
You
know why I never really got into chess? Because chess is boring, and that
scenario I drew out makes it even more so. Humans are not perfect computers. We
play the game sub-optimally, where we often make choices that may make our opponent
more likely to win. We operate with opening heuristics and planned end games
that we try to get to because we know how they are supposed to go. Strategy is interesting in the same way. If
you are in either a cooperative or a zero-sum game, you have to anticipate your
opponent’s moves in terms of all possibilities, not just the ones that may
improve his lot. This is true for both bounded games like chess and for real
life. As we move forward to Morgan or Cowen’s future, this is what I am afraid
of – that mechanical mediation will make even the mindful jobs boring and that the
workers of the machine will get more productive, but they will also become more
machine-like. It would then be the owners of the machine who reap the benefits
of that future, and the vast majority of the workers are just pawns on the
board.
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